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End-user computing (EUC) refers to systems in which non-programmers can create working applications. EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner.〔McBride, Neil, "(Towards User-Oriented control of End-User Computing in Large Organizations )"〕〔Mahmood, Adam, (Advances in End User Computing Series ) University of Texas, USA, ISSN: 1537–9310〕 End-user computing can range in complexity from users simply clicking a series of buttons, to writing scripts in a controlled scripting language, to being able to modify and execute code directly. Examples of end-user computing are systems built using fourth-generation programming languages, such as MAPPER or SQL, or one of the fifth-generation programming languages, such as ICAD. ==Factors== Factors contributing to the need for further EUC research include knowledge processing, pervasive computing, issues of ontology, interactive visualization, and the like. Some of the issues related to end-user computing concern software architecture (iconic versus language interfaces, open versus closed, and others). Other issues relate to intellectual property, configuration and maintenance. End-user computing allows more user-input into system affairs that can range from personalization to full-fledged ownership of a system. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「End-user computing」の詳細全文を読む スポンサード リンク
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